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RTCW
Updated 25 Jul 2009
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Upper levels: - QuArK Information Base - 1. Introduction to QuArK - 1.3. Configuration of QuArK - 1.3.2. Games - 1.3.2.1. Specific games |
1.3.2.1.4. RTCW |
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Index |
Configuration |
cdunde - 25 Jul 2009 | [ Top ] |
In this short tutorial I will be showing you how to quickly setup Quark to compile and run maps for the Return to Castle Wolfenstein or RTCW game engine. This particular games configuration is a bit more involved than most because it actually deals with two different compiler programs. Because of this, we have strived to preset as much of this as possible and even have included one of the compiling programs and its related files in its own folder located in the RTCW addons folder. But I will cover that in more detail a little bit later.
4th and 5th program : Again, self explanatory, just make sure the "BSPC.EXE" path is set correctly, which was done above for the Default directory of build-programs . 6th program : The "Rename.bat" file (also in your bspc folder) is needed to correct a file naming error inherent with the "BSPC.EXE" program. After you have finished setting Quark to work with the RTCW engine, simply hit the 'Apply' button, and then press the 'OK' button to close the Configuration panel. This will put you back in the Quark Explorer. Now is also a good time to close QuArK completely, this will save your settings in the Setup.qrk file. You're done! Part 4 – Compiling When you are ready to compile your map, simply select the "Go ![textures+build+Rctw]" main menu item, which is a "Full" build, meaning for, textures, their script files, AAS files (for bots) and lighting. This will cause QuArK to export the map file to your RTCW\tmpQuArK\maps folder, texture files to the textures folder and script files to the scripts folder. If any of the folders do not exist then QuArK will create them. Once that is done, QuArK will then start up the two building programs and the bat file to complete the process of compiling the map file and build the rest of the files needed to run in RTCW. Some of these additional game files will be placed in a second folder with the same name "tmpQuArK" but that folder will be in the RTCW "Main" game directory folder. Then the game will be started to load your map and display it !
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Sound Editing |
cdunde - 08 Oct 2008 | [ Top ] |
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Misc. Info. |
cdunde - 21 Jun 2006 | [ Top ] |
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Copyright (c) 2009, GNU General Public License by The QuArK (Quake Army Knife) Community - http://quark.sourceforge.net/ |
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